Tuesday, December 13, 2005

Judging a game by its colors

The choice of colors in games is an interesting one. The first issue is being functional. The colors must be easily identifiable from each other when lots of pieces are on the board. This can be problematic if your game supports many players, and even more so if you are trying to be colorblind-friendly. The second issue is theme. Some games try to use colors that match the concepts in the game, or the historical colors of the "sides" involved. Some games throw all that out the window and try for something unique regardless of function or theme.

The following games are from the BGG top 50. I included only those which have wooden or plastic bits (no chits) for each player. Some games have no real notion of player color (like Puerto Rico), so I did not include them. It was a real pain to edit the colors, so let me know if I got any wrong.

██
██ ██ ██ ██ ...Caylus
██ ██ ██ ██ ██ ██ Power Grid
██ ██ ██ ██ ██ ...El Grande
██ ██ ██ ██ ██ ...Die Macher
██ ██ ██ ██ ██ ...Wallenstein
██ ██ ██ ██ ██ ██ Age of Steam
██ ██ ............Go
██ ██ ██ ██ ██ ██ Twilight Imperium III
██ ██ ██ ██ ......Settlers of Catan
██ ██ ............YINSH
██ ██ ██ ██ ██ ...Ticket to Ride Europe
██ ██ ............Hammer of the Scots
██ ██ ............EastFront
██ ██ ............Bonaparte at Marengo
██ ██ ............Rommel in the Desert
██ ██ ██ ██ ██ ...Ticket to Ride
██ ██ ██ ██ ██ ██ Friedrich
██ ██ ██ ██ ......Roads and Boats
██ ██ ██ ██ ██ ...Taj Mahal
██ ██ ██ ██ ██ ...Game of Thrones
██ ██ ............Lord of the Rings: Confrontation
██ ██ ██ ██ ██ ...Through the Desert

6 Comments:

At 12:44 AM, Blogger Yehuda said...

You're very wierd.

Keep it up.

Yehuda

 
At 5:10 AM, Blogger Fellonmyhead said...

I don't think any of our lot are colourblind, but orange and red have to be the worst combination just because they're often close enough to confuse. Then you get the blue that is so dark you can't easily distinguish it from the black or the purple. Not to mention singling out the natural light wood colour from the white, brown and/or the yellow.

I like green, and sometimes get to play using it. Red is the losers colour (because our red player likes coming in last), and blue is for whingers (if you read this, you know who you are).

 
At 10:04 AM, Blogger Ryan Walberg said...

My copy of Power Grid (by RGG) came with black pieces instead of white.

 
At 6:50 PM, Blogger 2!3054). said...

My copy of EastFront has grey German blocks (it's an older copy).

 
At 10:19 PM, Blogger Steve Janecek said...

as a colourblind person I find that playing many of the games can be difficult..so I generally only play games that have yellow pieces (cause they are easier to see) and when those pieces don't exist, someone makes them for me :_)

 
At 6:31 PM, Blogger Gamegrunt said...

Color intensity is every bit as critical as color alone, as a light blue contrasted against a deep purple should never be a problem, whereas deep hues of blue and purple can be difficult to differentiate.

 

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