Tide of Iron: Scenario 2

With my new cases, setup and cleanup were much faster. We played this scenario in only 4 hours from empty table to empty table. This included many pauses for rules checks. I thought it would be easier than our first game, but many things came up which we just couldn't answer. I posted all my questions to BGG. Mike Z has been great about supporting the game.
I had hopes after the first game that the rules were 99% complete, but I'm starting to see the holes as I try more complicated things. By holes, I mean 2 things: ambiguous or unaddressed issues, and touches of inelegance. Examples of the latter are assaults from razor wire, and assaults against vehicles. Granted, the system is simple and abstract, but a more realistic system (mostly small tweaks) would be so much more elegant. Most of the issues I have are small.
Setup is getting to me. I simply can't stand putting 36 tiny infantry figures into 9 bases. Since most of them are filled with regulars, I simply adopted the convention that an empty base is full of regulars. If it takes hits, I add figures. This saves about 15 minutes.
I played the Americans, and made a lot of silly mistakes, like not playing the command card that dropped in a "Neutral 2" marker, and then when I did do it, I forget to occupy it. Several times, I moved units one less than their full movement and didn't think to fire at half. With all my mistakes, I easily overran the German defenses, occupying 5 of the 6 buildings on turn 7. The Germans had a single squad left at that time. We couldn't come up with a better way for the Germans to play other than to throw everything they have at holding the bridge.
Tide of Iron image by earache
1 Comments:
What scenario did you play?
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